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Welcome to Teletype Games! We are an independent, community-driven game development collective. Our mission is to create small, experimental, and full-fledged games in short development cycles while keeping everything open, transparent, and collaborative.

🛠️ Development

Game engines, fantasy consoles, build workflows, CI pipelines, and pixel-art tools.

Tool Description
Ebitengine 2D engine in Go — performance, portability, WebAssembly. Includes Makefile + Woodpecker CI pipeline.
pncdsl Point-and-click adventure DSL on top of Ebitengine — SCUMM-era skeleton as a thin Go layer
LÖVE / Love2D Lightweight Lua 2D framework — .love packaging, web build via love.js, CI pipeline
TIC-80 Fantasy console with built-in tools for code, sprites, maps, sound, and music. CI pipeline + Docker builder
Godot Full-featured open-source 2D/3D engine — tutorial and architecture links
LibreSprite Open-source pixel-art editor with animation — community fork of Aseprite
Pixelorama Open-source, cross-platform pixel-art editor with layers, frames, and custom brushes

🧰 Others — in-house tools & materials

Utilities we built in-house, plus a couple of curated collections.

Tool Language What it does
rubbs Ruby A batteries-included framework for Telnet BBS servers — three interaction layers (Flow / TUI / Application). Powers our own BBS Server
statusbot Free Pascal Creates a Discord thread once a week at a scheduled time and posts an opening message — weekly status / meeting reminder
updater Go Watches Wiki.js / Redmine / Gitea for updates and notifies a Discord webhook; a local cache guarantees each update is announced only once
paper-sketch — (guide) Paper-based game-design guide: genre selection, core mechanics, examples
useful-materials — (link collection) Curated indie articles and funding sources (Kickstarter, Republic/Fig, etc.)

🧭 Quick picker