Welcome to Teletype Games! We are an independent, community-driven game development collective. Our mission is to create small, experimental, and full-fledged games in short development cycles while keeping everything open, transparent, and collaborative.
Game engines, fantasy consoles, build workflows, CI pipelines, and pixel-art tools.
| Tool | Description |
|---|---|
| Ebitengine | 2D engine in Go — performance, portability, WebAssembly. Includes Makefile + Woodpecker CI pipeline. |
| pncdsl | Point-and-click adventure DSL on top of Ebitengine — SCUMM-era skeleton as a thin Go layer |
| LÖVE / Love2D | Lightweight Lua 2D framework — .love packaging, web build via love.js, CI pipeline |
| TIC-80 | Fantasy console with built-in tools for code, sprites, maps, sound, and music. CI pipeline + Docker builder |
| Godot | Full-featured open-source 2D/3D engine — tutorial and architecture links |
| LibreSprite | Open-source pixel-art editor with animation — community fork of Aseprite |
| Pixelorama | Open-source, cross-platform pixel-art editor with layers, frames, and custom brushes |
Utilities we built in-house, plus a couple of curated collections.
| Tool | Language | What it does |
|---|---|---|
| rubbs | Ruby | A batteries-included framework for Telnet BBS servers — three interaction layers (Flow / TUI / Application). Powers our own BBS Server |
| statusbot | Free Pascal | Creates a Discord thread once a week at a scheduled time and posts an opening message — weekly status / meeting reminder |
| updater | Go | Watches Wiki.js / Redmine / Gitea for updates and notifies a Discord webhook; a local cache guarantees each update is announced only once |
| paper-sketch | — (guide) | Paper-based game-design guide: genre selection, core mechanics, examples |
| useful-materials | — (link collection) | Curated indie articles and funding sources (Kickstarter, Republic/Fig, etc.) |