| Page | Description |
|---|---|
| Backup | How the server is backed up: nightly database dumps and Gitea repository mirrors via the Makefile, then a full file mirror to an off-site NAS with rsync. |
| Deployment | Describes the Docker Compose-based system architecture and automated CI/CD deployment process for hosting software projects. |
| FTP server | The Teletype Games FTP server at ftp.teletypegames.org: one anonymous, read-only server for the DOSINST program store (APPS), the C64 and Plus/4 shelves (C64, PLUS4), the WarpEngine game files (WARP) and the TTGWIKI wiki export (WIKI). |
| Model service (LLM) | The shared language-model service of the server: llama.cpp's llama-server in router mode on the interstack network, OpenAI-compatible, several models behind one address, a key per caller. |
| ResourceSpace | Self-hosted digital asset management system for game assets, artwork, and media files. |
| Server | Overview of the self-hosted server infrastructure: Nginx, Gitea, Woodpecker CI, wiki, Redmine, monitoring and the security baseline. |
How the server is backed up: nightly database dumps and Gitea repository mirrors via the Makefile, then a full file mirror to an off-site NAS with rsync.
Describes the Docker Compose-based system architecture and automated CI/CD deployment process for hosting software projects.
The Teletype Games FTP server at ftp.teletypegames.org: one anonymous, read-only server for the DOSINST program store (APPS), the C64 and Plus/4 shelves (C64, PLUS4), the WarpEngine game files (WARP) and the TTGWIKI wiki export (WIKI).
The shared language-model service of the server: llama.cpp's llama-server in router mode on the interstack network, OpenAI-compatible, several models behind one address, a key per caller.
Self-hosted digital asset management system for game assets, artwork, and media files.
Overview of the self-hosted server infrastructure: Nginx, Gitea, Woodpecker CI, wiki, Redmine, monitoring and the security baseline.