Overview of the Bevy open-source Rust game engine with the Makefile-based WASM export workflow and the Woodpecker CI pipeline.
Overview of Commodore 64 game development with the ACME assembler and VICE emulator, including the build and release pipeline.
Overview of Ebitengine, a performant and portable 2D game engine for the Go programming language.
Overview of the Godot open-source game engine with links to tutorials for 2D and 3D game development.
Overview of LibreSprite, a free and open-source pixel art editor focused on game sprite creation and animation.
Overview of the LÖVE (Love2D) framework for building 2D games in Lua.
Overview of the Phaser open-source HTML5 game framework with the bundler-free Makefile workflow and the Woodpecker CI pipeline.
Overview of Pixelorama, a free and open-source pixel art editor for creating game sprites and animations.
The rules our Rails applications follow: where code goes, how controllers and models behave, how we name things, and what we expect from tests, styles and dependencies.
Overview of the TIC-80 fantasy computer platform used for creating small games with built-in development tools.